You can use 2 or 3 of these with 5 Rogues and hide them in trees close to your side of the battlefield until your Rogues transform. In more advanced Ages/Eras you can get troops such as the Ranger and Jaeger that are “stealth” in trees. Again, this should be a fairly easy victory. Keep your Mercs in shrubs and trees close to your your side of the battlefield while advancing your rogues. The difference here is that Mercenaries can move farther across the battlefield than rogues and they get a defense bonus for hiding in shrubs and trees. Take out their long range troops first, move up your original Legionnaires and you should win this battle.Īnother scenario is 3 Mercenaries and 5 Rogues. Now you will have 8 Legionnaires with 2 or 3 of them on the enemies turf on the field of battle. Move your Rogues as far as you can so they become a threat and the auto-defense has to attack them. During the first 2-3 rounds of battle, try to keep your Legionnaires out of harms way from Ballistas and Archers. You cannot pre-determine if your rogues will transform into legionnaires or ballistas! Legionnaire over halfway down the battlefield would be great with their striking power and high defense value. Ballistas halfway down the battlefield would be… well not so great. You have done some damage to the enemy with your ballistas and your rogues are more than halfway down the battlefield. Your army consists of 2 archers, 2 legionnaires, 2 ballistas and 2 rogues. Imagine you are fighting in the Iron Age. You cannot tell which of the other troops your rogues will transform into. Of course, selecting the appropriate “other” troops is extremely important. When the Rogue gets hit, it transforms into one of the “other” troop types you have on the battlefield (at full strength) and it is much closer to the enemy! Since the Rogue can move 14 spaces at a time, simply hold back your other striking troops giving your rogues a chance to become a threat. That blind spot is this: In the Ages/Eras lower than the Modern Era, the AI/Auto defense will tend go after your Rogues when they get within striking distance. The Inno AI/Auto defense program also has a build in “blind” spot you can take advantage of when using Rogues and attacking manually. The Rogue packs a whopping 100 hit points (higher if you have attack boosts) if he strikes an enemy. Rogues in your attacking army is a whole different story. How can you use Rogues in your attacking army? It will depend on what Age/Era you are in, what troops you have unlocked as well as what other players are in your neighborhood. There is no single solution for your city defense. Experiment with different combinations of troops with a few Rogues. My experience lead me to use one to three Rogues in my defending army for ages lower than the Modern Era. Every player has their own technique for using rogues in their defending army. Placing all rogues in your defense army is asking for defeat each and every time. Rogues die off with a single hit if there are no other troop types left in your army. Also do not use a defense of mostly Rogues. Never… let me repeat that… NEVER use an all rogue defense. Let’s start off with your defending army. How can you use Rogues in your defending army? Guild wars, you can get away with fewer Rogues. The reason you want a horde of rogues is they take 24 hours to train. Needless to say, I had tons and tons of Rogues. ![]() In one of the worlds I play/played on, I had 8 Rogue hideouts and an Alcatraz great building. You will also want to use diamonds to open up all 5 slots in the Rogue Hideout barracks. Diamonds spent on Rogue Hideouts are a worthwhile investment as well. That is when the Rogue hideout is offered. Save all your special events points/spins etc. Events like the Winter Event, the Summer Casino, the Easter Event, etc. You will need to participate in one of the special events where you can win prizes from InnoGames. WOW! Remember this, we will discuss Rogue strategies in more detail in a short while.įor those of you who are reading this and have no Rogue Hideouts, the first thing you are going to need to do is obtain some. If you have no other units (other than rogues), then the rogue is destroyed/killed/obliterated on the first hit, even a hit from the lowest spearman. The rogue is unique because on the first enemy hit it takes it turns (or transforms) into one of your existing liveunits. You can only train Rogue units if you have the coveted Rogue hideout (shown on the right), available only through Inno contest and special events.
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